RELEASE DISPATCHES
& PATCH LOGS
HIGH ADMIRALTY ARCHIVE ID: DISP-2026-LOGS-V7
IRON CURTAIN — STABILITY & INTEL HARDENING
High Admiralty directive #81-HC issues emergency stability patches to the global battle network. WebSocket reconnect loops neutralized, Redis session TTLs calibrated, and the torpedo trajectory rendering pipeline purged of ghost artifacts.
WebSocket reconnect loop eliminated on unstable connections. Redis stale match session TTL reduced from 2h to 30min to prevent ghost room occupation.
GameBoard cell re-render batched via requestAnimationFrame. Torpedo trajectory ghost artifact on hit animation resolved. 40% reduction in DOM thrash on large grids.
Fleet Admiral rank badge rendering corrected in lobby profile card. SurrenderDialog close sequence now properly synchronized with match end broadcast.
PresenceChannel payload hardened — hidden ship coordinates no longer exposed in battle:state events. VK auth token validation tightened against malformed query strings.
IRON CURTAIN — SECURITY DISPATCH
Emergency security dispatch closing a channel payload leak and neutralizing a race condition in the room verification handshake. All fleet commanders are advised to update immediately.
IRON CURTAIN — HUD INSTRUMENTS & 3D OPTICS
Field HUD instrumentation upgraded with live performance diagnostics and network latency telemetry. Three.js GLTF loader overhauled to strict lazy-load with guaranteed geometry disposal on unmount — zero memory creep on the bridge.
IRON CURTAIN — NUCLEAR ORDINANCE DIVISION
The Nuclear Room becomes operational. Hydrogen Bomb and Nuclear Bomb munitions cleared for active deployment. Arsenal loadout slots now persist per-match configuration. Match payload schema v2 — clients below v0.7.0 are incompatible with this build.
Nuclear Room launched. Hydrogen Bomb and Nuclear Bomb munitions fully integrated into the ballistic arsenal with zone-based detonation modeling.
PowerGridHUD reflects real-time factory energy consumption. ReactorCore3D integrated into Nuclear Room view with animated idle state.
FactoryUpgradeCinematic deployed — full GSAP-driven sequence plays on factory tier upgrade to reinforce industrial progression weight.
Match broadcast payload schema updated to version 2. All clients must be on v0.7.0 or above. Legacy clients will be disconnected by the battle relay.
MOLTEN DECK — DATABASE & CACHE OVERHAUL
Deep overhaul of war foundry metallurgy. Industrial commanders can operate independent smelter chambers, reclaim scrap metal from sunken fleets, and fabricate reinforced armor plating from salvaged wreckage.
MOLTEN DECK — FIELD REPAIRS
Targeted repairs to bot campaign dialog, smoke shell radius, and lobby radar telemetry. Critical memory leak in the factory animation loop sealed.
MOLTEN DECK — BLACK EXCHANGE MARKET
The Black Exchange board opens for business. Fleet commanders can now trade war materiel on the shadow market. Live flash deal intelligence arrives via private channel broadcast. New acoustic and ASROC torpedo classes commissioned into the arsenal pool.
Shadow market exchange with FlashDealBanner and FlashIntelPanel receiving live deal notifications via PrivateChannel broadcast.
Acoustic Torpedo (sonar-guided) and ASROC Torpedo (rocket-propelled) added. Balance: Star Shell illumination radius reduced 15%, Supercavitating Torpedo speed cap raised.
MOLTEN DECK — 3D SHIPYARD OPTICS & ONBOARDING
Shipyard receives a 3D holographic hull preview before committing steel to construction. New commander onboarding flow ensures no admiral enters the theater unprepared.
MOLTEN DECK — EMERGENCY REPAIRS
Emergency repair dispatch. Bot match result XP breakdown missing, auth redirect loop, and combat restriction timer displaying stale data — all neutralized.
MOLTEN DECK — MINING DIVISION & LOOT MANIFEST
Mining Room launched for ore extraction. ContainerLootBox system delivers randomized equipment drops post-match. Factory smelter API endpoint renamed — legacy clients below v0.6.0 will receive 404 on smelter calls.
FORGE PROTOCOL — COMMANDER LAYER & TACTICAL ARSENAL
v0.5.0 through v0.5.4 established the Commander selection system, Shipyard Armory weapon slots, Three.js GLTF ship browser, MediaService audio pipeline, and chunk reload resilience. Porto architecture enforced project-wide with strict type declarations.
HULL BREACH — BATTLE BOARD & LOBBY SYSTEMS
v0.4.1 delivered the first operational battle board — 10×10 coordinate grid with full turn-based shot resolution over WebSocket. v0.4.2 added the Lobby Room with radar sweep. v0.4.3 completed Shipyard placement UI. v0.4.5–v0.4.7 hardened the challenge system, Black Exchange foundation, and board render performance.
COMMISSIONING & GENESIS FLEET
The commissioning of Sector-76. v0.3.0 laid the Docker Compose environment, Porto architecture skeleton, and Laravel foundation. v0.3.1 established the Vuetify dark theme and industrial type system. v0.3.2 brought Vue Router online. v0.3.3–v0.3.5 wired Laravel Echo, auth flows, and the global Vuex state layer.