SECTOR-76

HIGH ADMIRALTY PORTAL
ADMIRALTY COMMISSION DISPATCH

RELEASE DISPATCHES

& PATCH LOGS

HIGH ADMIRALTY ARCHIVE ID: DISP-2026-LOGS-V7

v0.7.3
CURRENT DEPLOYMENT
NOV 2026 // BUILD 2026.11.01

IRON CURTAIN — STABILITY & INTEL HARDENING

High Admiralty directive #81-HC issues emergency stability patches to the global battle network. WebSocket reconnect loops neutralized, Redis session TTLs calibrated, and the torpedo trajectory rendering pipeline purged of ghost artifacts.

NETWORK STABILITY

WebSocket reconnect loop eliminated on unstable connections. Redis stale match session TTL reduced from 2h to 30min to prevent ghost room occupation.

RENDER OPTIMIZATION

GameBoard cell re-render batched via requestAnimationFrame. Torpedo trajectory ghost artifact on hit animation resolved. 40% reduction in DOM thrash on large grids.

INTERFACE CORRECTIONS

Fleet Admiral rank badge rendering corrected in lobby profile card. SurrenderDialog close sequence now properly synchronized with match end broadcast.

SECURITY PATCH

PresenceChannel payload hardened — hidden ship coordinates no longer exposed in battle:state events. VK auth token validation tightened against malformed query strings.

v0.7.2
HOTFIX
OCT 2026 // BUILD 2026.10.20

IRON CURTAIN — SECURITY DISPATCH

Emergency security dispatch closing a channel payload leak and neutralizing a race condition in the room verification handshake. All fleet commanders are advised to update immediately.

CRITICAL DIRECTIVES:
▸Channel Leak Sealed: Hidden ship coordinates stripped from PresenceChannel battle:state broadcast payload.
▸Race Condition Fixed: Room verification handshake now atomic — dual join no longer causes room duplication.
▸Auth Hardening: VK auth flow validated against malformed query string injection vectors.
v0.7.1
OCT 2026 // BUILD 2026.10.10

IRON CURTAIN — HUD INSTRUMENTS & 3D OPTICS

Field HUD instrumentation upgraded with live performance diagnostics and network latency telemetry. Three.js GLTF loader overhauled to strict lazy-load with guaranteed geometry disposal on unmount — zero memory creep on the bridge.

FPS HUD & LATENCY BADGE Development-mode frame-rate overlay and real-time WebSocket latency indicator now embedded in the game HUD for field diagnostics.
3D MODEL MEMORY DISCIPLINE GLTF models now lazy-load on demand and invoke explicit geometry/material dispose on component unmount — eliminates WebGL memory accumulation.
TACTICAL AUDIO MUTE CONTROL Mid-match audio suppression control added — commanders can silence tactical audio without leaving the bridge.
v0.7.0
BREAKING
SEP 2026 // BUILD 2026.09.28

IRON CURTAIN — NUCLEAR ORDINANCE DIVISION

The Nuclear Room becomes operational. Hydrogen Bomb and Nuclear Bomb munitions cleared for active deployment. Arsenal loadout slots now persist per-match configuration. Match payload schema v2 — clients below v0.7.0 are incompatible with this build.

NUCLEAR ORDINANCE DIVISION

Nuclear Room launched. Hydrogen Bomb and Nuclear Bomb munitions fully integrated into the ballistic arsenal with zone-based detonation modeling.

POWER GRID HUD

PowerGridHUD reflects real-time factory energy consumption. ReactorCore3D integrated into Nuclear Room view with animated idle state.

UPGRADE CINEMATIC

FactoryUpgradeCinematic deployed — full GSAP-driven sequence plays on factory tier upgrade to reinforce industrial progression weight.

BREAKING — SCHEMA V2

Match broadcast payload schema updated to version 2. All clients must be on v0.7.0 or above. Legacy clients will be disconnected by the battle relay.

v0.6.5
SEP 2026 // BUILD 2026.09.15

MOLTEN DECK — DATABASE & CACHE OVERHAUL

Deep overhaul of war foundry metallurgy. Industrial commanders can operate independent smelter chambers, reclaim scrap metal from sunken fleets, and fabricate reinforced armor plating from salvaged wreckage.

KEY METALLURGICAL DIRECTIVES:
▸ Raw Query Migration: Fleet listing and roster endpoints migrated from Eloquent to DB facade — N+1 queries eliminated, memory footprint halved.
▸ Redis Caching: Commander roster endpoint cached at 5-minute TTL. Aggressive cache warming on session start.
▸ Worker Memory: Swoole worker buffer size reduced to enforce 32GB RAM hard limits. GC threshold set to 256MB.
v0.6.4
HOTFIX
SEP 2026 // BUILD 2026.09.05

MOLTEN DECK — FIELD REPAIRS

Targeted repairs to bot campaign dialog, smoke shell radius, and lobby radar telemetry. Critical memory leak in the factory animation loop sealed.

REPAIR LOG:
▸BotRosterDialog crash on empty campaign list — fixed with null guard on roster fetch.
▸SmokeShell AoE radius calculation corrected in backend engine.
▸LobbyRadar player count now live-updates after match resolution via presence event.
▸MiniFactory animation loop memory leak sealed — clearInterval bound to component unmount.
v0.6.3
AUG 2026 // BUILD 2026.08.28

MOLTEN DECK — BLACK EXCHANGE MARKET

The Black Exchange board opens for business. Fleet commanders can now trade war materiel on the shadow market. Live flash deal intelligence arrives via private channel broadcast. New acoustic and ASROC torpedo classes commissioned into the arsenal pool.

BLACK EXCHANGE BOARD

Shadow market exchange with FlashDealBanner and FlashIntelPanel receiving live deal notifications via PrivateChannel broadcast.

NEW ORDINANCE

Acoustic Torpedo (sonar-guided) and ASROC Torpedo (rocket-propelled) added. Balance: Star Shell illumination radius reduced 15%, Supercavitating Torpedo speed cap raised.

v0.6.2
AUG 2026 // BUILD 2026.08.20

MOLTEN DECK — 3D SHIPYARD OPTICS & ONBOARDING

Shipyard receives a 3D holographic hull preview before committing steel to construction. New commander onboarding flow ensures no admiral enters the theater unprepared.

FIELD UPDATES:
▸CraftingHologram3D: Three.js holographic ship preview in Shipyard before construction commit.
▸Onboarding Directives: First-launch tutorial overlay walks new commanders through ship placement mechanics.
▸Game Timer Sync: Server-authoritative clock broadcasted on match start — drift eliminated.
▸ShipDock Fix: Drag-and-drop desync on Firefox browser resolved.
v0.6.1
HOTFIX
AUG 2026 // BUILD 2026.08.12

MOLTEN DECK — EMERGENCY REPAIRS

Emergency repair dispatch. Bot match result XP breakdown missing, auth redirect loop, and combat restriction timer displaying stale data — all neutralized.

REPAIR LOG:
▸ResultDialog now correctly renders XP and resource breakdown for bot campaign matches.
▸Auth redirect loop on expired VK token mid-session — fixed with silent refresh fallback.
▸CombatRestrictedDialog cooldown timer now reflects server-authoritative expiry timestamp.
v0.6.0
BREAKING
AUG 2026 // BUILD 2026.08.05

MOLTEN DECK — MINING DIVISION & LOOT MANIFEST

Mining Room launched for ore extraction. ContainerLootBox system delivers randomized equipment drops post-match. Factory smelter API endpoint renamed — legacy clients below v0.6.0 will receive 404 on smelter calls.

MINING ROOM COMMISSIONED Real-time ore extraction with yield tracking dashboard. Resource pipeline feeds directly into foundry smelter queue.
LOOT CONTAINER SYSTEM Randomized equipment drops via ContainerLootBox post-match. LevelUpOverlay GSAP cinematic fires on rank progression.
BOT CAMPAIGN SYSTEM Autonomous bot commanders with Defensive, Balanced, and Reckless Salvo styles across difficulty tiers.
v0.5.x
FORGE PROTOCOL SERIES
JUN – JUL 2026

FORGE PROTOCOL — COMMANDER LAYER & TACTICAL ARSENAL

v0.5.0 through v0.5.4 established the Commander selection system, Shipyard Armory weapon slots, Three.js GLTF ship browser, MediaService audio pipeline, and chunk reload resilience. Porto architecture enforced project-wide with strict type declarations.

v0.5.4
Chunk reload guard & hotkey layers
v0.5.3
Commander system & armory balance
v0.5.2
3D ship viewer & profile settings
v0.5.0 – v0.5.1
Factory Room & Porto architecture
v0.4.x
HULL BREACH SERIES
APR – JUN 2026

HULL BREACH — BATTLE BOARD & LOBBY SYSTEMS

v0.4.1 delivered the first operational battle board — 10×10 coordinate grid with full turn-based shot resolution over WebSocket. v0.4.2 added the Lobby Room with radar sweep. v0.4.3 completed Shipyard placement UI. v0.4.5–v0.4.7 hardened the challenge system, Black Exchange foundation, and board render performance.

v0.4.7
Board render optimization
v0.4.5 – v0.4.6
Challenge system & market foundation
v0.4.2 – v0.4.3
Lobby radar & shipyard UI
v0.4.1
First battle board deployed
v0.3.x
IRON KEEL — GENESIS
FEB – APR 2026 // SECTOR COMMISSIONED

COMMISSIONING & GENESIS FLEET

The commissioning of Sector-76. v0.3.0 laid the Docker Compose environment, Porto architecture skeleton, and Laravel foundation. v0.3.1 established the Vuetify dark theme and industrial type system. v0.3.2 brought Vue Router online. v0.3.3–v0.3.5 wired Laravel Echo, auth flows, and the global Vuex state layer.

WARSHIP ROSTER Dreadnought, Cruiser, Destroyer, and Submarine hulls with distinct armor ratings, caliber profiles, and silhouette classifications.
WEBASSEMBLY 3D ENGINE Native Three.js GLTF hull inspector running directly in browser with zero client download and progressive LOD rendering.
ADMIRALTY ENLISTMENT 10-tier Naval Rank progression, starter resource allocation, and cadet referral link generation.
v0.3.5
v0.3.4
v0.3.3
v0.3.2
v0.3.1
v0.3.0